There aren't any choices - the cl3 upgrade is strictly better, so there's no scope for builds which maintain the cl1 skill instead. You get your RMB skill at cl2, your first LMB skill upgrade at cl3, your first "action bar" skill (of which you can eventually have a whole four) at cl4, etc. this is the biggie - it's been dumbed-down a lot. I stopped playing TQ precisely because it was too linear (I took about four or five builds through all three difficulties, compared with dozens of D2 builds). So far it feels like a prettier version of TQ. Very reminiscent of TQ, in fact - there's basically one route to the next objective, and almost no freedom to deviate from it at all (save for the occasional cellar). it's eye-wateringly linear, at least so far. The combat animations (I'm playing a monk) are both smooth and fast (I have a 5750 GPU which seems comfortable at max detail). Think about how much nicer D2 looked than D1 (or how much nicer TQ looked than D2), and you have the same sort of progress again. So I finally got online and started a character (playing solo because none of the people I was teed up to play with could get online).
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